SPi-V engine
SPi-V* is a hardware accelerated panoramic viewing engine. The engine is based on a solid and extensible multimedia core provided by Adobe's Shockwave 3D. When launched in 2004 it was the first publicly available, cross-platform, 3d hardware accelerated panorama viewer.
*: SPi-V is pronounced "spiffy" and is short for Shockwave Panorama Viewer.
Feature highlight
- High fidelity, antialiased graphics
- Full screen, silky smooth navigation
- Fully interactive userinterface and hotspot capabilities
- Higly customisable branding options
- Full, 8 bit transparency support
- Compatible with Microsoft Windows (98 and up) and Apple MacOS (9.X and OSX)
SPi-V can be used both online and offline; in a webbrowser, integrated in a presentation or played back inside the standalone SPi-V viewer application. When used online, SPi-V benefits from the existing player adoption for Shockwave. Offline things look even better, as no install is necessary to run the SPi-V standalone viewer off a CD. Even though SPi-V is capable of displaying exciting new effects inside panoramic scenes hardware requirements are low, allowing a wide audience to enjoy engaging content.
System requirements
- Macromedia Shockwave version 8.5 or newer plugin (for online viewing only)
- Hardware accelerated 3d card (16 Mb Video RAM, 32 Mb or more recommended)
- Display set to 32 bit for best performance
Authoring
For its panoramic scenes and virtual tours, SPi-V uses XML files which reference (graphic) media files. Similar to HTML - the bricks that make up internet pages - XML files are text based, meaning they are easy to adjust in any simple text editor. Content creators will find a treasure of information about the SPi-V XML specification, as well as a means to communicate with me and other members of the SPi-V community at SPi-V dev, the content developer's website.
The SPi-V engine can be downloaded from the SPi-V developers site, and can be used free of charge.
02/28/2003
First version of Space Needle demo shown online |
10/11/2003
SPi-V shown at the IQTVRA Summit in Washington DC |
04/19/2004
Private beta of a fully rewritten SPi-V |
11/22/2004
Release of SPi-V 1.0 to the public |