<behavior>
Description
The behavior node is a container for one or more actions.
Syntax
<tour> <scene> <behavior id="behaviorID"> <action ... /> ... </behavior> ... </scene> </tour>
Attributes
id
Unique id to reference the behavior by.enabled
Enabled/disables the actions inside the behavior.true/falseobject
Refereces an object this behavior should be associated with.id of another node, or "_scene" for the currently active scene
Children
History
- 14-Oct-05: Added enabled, object attributes
- 20-Apr-04: Initial version
fieldOfView | SPi-V dev
Re: <behavior>
I'll asume that blue text means that that atribute is required? Although here it isn't, it seems...
Coloring it black would make it more clear.
Re: <behavior>
Where is 'here'? The syntax example has an id.
The menu (on the right) has a legend for the colors.
Re: <behavior>
Exactly my point. But when used as a child node, its id is not required...
Re: <behavior>
Yes, it works without an id, because SPi-V will create a random id when it is not specified. But semantically, the id is required.
Re: <behavior>
This comment has been moved here.